It’s impossible because you’re a special agent with a lot of force and the game is created to have fun while acting with enemies. You can’t go through the entire game without killing anyone. Regarding stealth, there is no classical stealth approach in this game. For people who play Arkane games like Dishonored, maybe Atomic Heart won’t have all of the same features because it’s not an immersive sim but there is something new to it. Maybe for some people who would like to have a larger array of gameplay. It’s not supposed to be an immersive sim like in Arkane games. ![]() Can you explain more like can we pick one path or is it necessary to do both? The game’s description says you say we can shoot and blast through enemies or take a stealthier approach. So we initially created the old facility with all laboratories with all structures and then we put all the events inside this location and that’s the difference of how we created the world. So just like typical games, they’re created from maybe a level design boxes, and then they’re pulled over this level designers pulled by the art design, but we make a different approach. There was a kind of special approach to the design of the art direction and the storytelling. ![]() We wanted to create such a kind of experience, like an immersion of the player. Follow us on Twitter Follow and Tweet us Tweet to you tell us more about some of those changes in detail?
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